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Warpshadow.com • View topic - Space Hulk custom rules, Long!


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 Post subject: Space Hulk custom rules, Long!
PostPosted: Tue May 17, 2005 5:26 am 
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Biotitan
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PostPosted: Tue May 17, 2005 10:05 am 
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PostPosted: Tue May 17, 2005 2:44 pm 
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Thanks, nice to see that someone gave me feedback. :roll:

Early days yet, I suppose. Some others might wade through all that text later.

Sample army lists and Scenarios are coming. Three scenarios are planned at the moment: Sabotage the Hulk, Storm the Chamber and Escape.

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PostPosted: Tue May 17, 2005 3:00 pm 
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thas some good rules you got ther, like the cultists nice touch! :D
does the Masters rites of battle (not sure what its called) give Ld to all the units normally? or is it just 6" like the others?
be great to see rules for other races too :wink: :wink:


Last edited by MIGHTYPanhead on Tue May 17, 2005 3:03 pm, edited 1 time in total.

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PostPosted: Tue May 17, 2005 3:02 pm 
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I've been thinking of doing rules for Orks and Chaos, as they are the other armies that fight on Hulks, but I dont have the Ork codex and I'm not sure what to do for Chaos.

EDIT: Anyone who does read all of this and gives me some feed back, well done! You deserve a prize.

Also, anyone who wants to, feel free to use these rules if you wish. I aint stopping you!

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PostPosted: Tue May 17, 2005 3:54 pm 
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PostPosted: Tue May 17, 2005 5:06 pm 
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PostPosted: Wed May 18, 2005 4:39 am 
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Nelxav, thanks for that. :D

Hivefleetrepedation, your right, though synapse will still extend 12" through walls and the like. The limited range of the Terminator Character abilities balences the fact they are as hard as nails!

The scenarios should be up late today or any time tommorow, most likely tommorow as I have an exam in a few hourws which will take most of the afternoon.

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PostPosted: Wed May 18, 2005 6:39 am 
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PostPosted: Wed May 18, 2005 12:46 pm 
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PostPosted: Fri May 20, 2005 12:15 pm 
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well lets just say its all good. lol


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PostPosted: Fri May 20, 2005 2:49 pm 
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OK, first scenario:

Storm The Chamber.

Terrain: A large, spacious room cluttered with pillers, machinery, fans, other space-hulky terrain and some kind of throne.

Reccomended points: Around 1000 points. This should be about as big as Space Hulk battles get. The Genestealer player must take a Broodlord.

Objective: The Terminators must exterminate the Broodlord. The genestealers must wipe out the Terminators. As soon as one of these occurs, the game ends. If the BroodLord and last Terminator die on the same turn, the game is a draw.

Special Rules:
The Horde awakens. Recognising the threat to the BroodLord, masses of cultists and purestrains swarm in from all over the hulk. To show this, roll a D6 for each dead model on the Genestealer's force (including cultists). On a 5+, that model re-enters the game from one of the corners of the board (Genestealer player's choice).

They're coming out of the Goddam walls! At the start of every Tyranid Assault phase, each terminator takes 2 Ws6, S4 rending hits resolved at Initiative 10 on a D6 roll of a 4+.

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PostPosted: Sun May 22, 2005 2:36 pm 
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PostPosted: Wed May 25, 2005 11:00 am 
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