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Warpshadow.com • View topic - Does anyone run with a Maleceptor?


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 Post subject: Does anyone run with a Maleceptor?
PostPosted: Thu Jan 15, 2015 3:22 pm 
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Medium One

Joined: Sun Mar 08, 2009 11:51 pm
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I've been trying to find Bat Reps of people who've used the Maleceptor, and I can't find any. The only one is the MWG bat rep, and Matt gets dice cheesed on it.

Has anyone used a Maleceptor, and what did they think of it?

I'm tempted to pick one up, but I'm one the fence about it. I don't need a Toxicrene, my local gaming group doesn't have a plethora of Riptides or Wraithknights, and such. I do like the idea of character hunting with a Maleceptor.

If you've played with one, how did it do? I'd prefer if people responded who actually played, and not the theory craft behind it.


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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Thu Jan 15, 2015 3:52 pm 
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Big One
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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Thu Jan 15, 2015 8:01 pm 
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Biotitan
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I ran with the Maleceptor once in a 7K vs 7K 2-on-2 game (i.e. 3500pt list) as part of the Neural Node formation.

On its own it actually did okay. I got off one Psychic Overload on a Wraithknight and managed to deal two wounds to the WK (focused witchfire doesn't matter with units of one model). It also got stuck in CC with that very same WK the following turn and acquitted itself well, which means I succeeded on one 5++ invul save and survived long enough for a Venomthrope from the Hypertoxic Node to cause an ID wound to the WK before it could attack again.

It's a little underwhelming on its own. In the Neural Node getting rerolls on 1s for generating Psychic Powers is pretty good. Its 5W is solid combined with T6. And any MC with a 5++ save is nothing to scoff at. Still, I don't see opponents cringing before it in fear.


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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Fri Jan 16, 2015 7:23 pm 
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Winged Hive Tyrant
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It's psychic ability is just really underwhelming. Sure, being able to shoot 3 different targets is nice, but that's a minimum of 6 dice, relying on all of them to pass to be useful. Basically, it seems to me that you'd have to dedicate your entire psychic phase worth of dice to it, just to cast some middling powers that still have to roll to hit - and it'll miss half those shots anyway.

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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Sat Jan 17, 2015 1:24 am 
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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Sat Jan 17, 2015 11:06 pm 
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Biotitan
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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Sun Jan 18, 2015 12:43 am 
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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Tue Jan 20, 2015 3:49 pm 
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 Post subject: Re: Does anyone run with a Maleceptor?
PostPosted: Sat Feb 14, 2015 9:06 am 
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Broodling
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I'll mostlikely get one, just for the sake of having one, but it's currently not very high on my "to get"-list.

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