darkwolfie2000 wrote:
ok, i need some suggestions on how to expand my 'nids.
-Termagant x 10 Flesh Borer, Toxin Sac, Adrenal Gland, Extended Carp
-Termagant x 8 Devourer, Toxin Sac, Adrenal Gland, Extended Carp
-Hormagaunt x 20 Adrenal Gland, Adrenal Gland, Extended Carp, Toxin Sac
-Genestealers x 12 Extended Carp, Scuttler, Toxic Sac
-Genestealers x 8 Extended Carp, Scuttler, Toxic Sac, Scything Talon, Feeder Tendril
-Ripper Swarm x 5 bases
-Raveners x 6 Scything Talon, Scything Talon, Death Spitter
-Tyranid Warrior x 6 Death Spitter, Scything Talon
-"One Eye" Close Combat Tusks, Regeneration, Crushing Claw, Scything Talon, Adrenal Gland, Adrenal Gland, Extended Carp, Reinforced Chit, Toxic Sac
-Shooty 'Fex A Mid Range Tusks, Scything Talon, Scything Tail, Twin Death Spitter, Spore Cysts, Adrenal Gland, Adrenal Gland, Adrenal Gland, Reinforced Chit, Toxic Sac
-Strangler 'Fex Long Range Enhanced Senses, Extended Carapace, Adrenal Gland, Adrenal Gland, Reinforced Chitin, Toxic Sac, Spine Bank, Scything Talon, Barbed Strangler, Bonded Exoskelly
-Venom 'Fex Long Range Enhanced Senses, Extended Carapace, Adrenal Gland, Adrenal Gland, Reinforced Chitin, Toxic Sac, Spine Bank, Scything Talon, Venom Cannon, Bonded Exoskelly, Tail Mace
-biovore x 1 with a crap ton of mines of each variety
- Spider Tyrant Close Range Winged (but instead of wings i used 2 sets of scything talons and made a spider like body) Adrenal Gland, Adrenal Gland, Acid Maw, Extended Carp, Toxic Sac, Rending Claw, Scything Talon, Warp Field
- Strangler Tyrant Long Range Extended Carapace, Toxic Sac, Scything Talon, Enhansed Senses, Barbed Strangler, Warp Field
- Acid Tyrant Long Range Extended Carapace, Venom Cannon, Scything Talons, Acid Maw, Enhanced Senses, Toxic Miasma, Toxic Sac
- Tyrant Guard Retinue x 4 these are the old style without the smart cannon
- Broodlord x 1 standard gear for him
- Mycetic Spore (its done)
so.. any suggestions on where to beef up?
First off, pick up another 12 Devilgaunts (Termagants with Devourers), because the minimum brood size is now 10, and20 will fit happily in a spore.
Secondly, Tyrant Guards and Hive Guards are entirely different units, despite the similair name... theyre both really good, though!
Third, the new 'dex has homogenized a large number of our units and nullified our biomorphs. Pick up a copy of the codex and/or read if you haven't already... major changes include:
- No more Extended Carapace. Only Tyrants can buy a better save with a very expensive biomorph called Armoured Shell, that can't be combined with an even more expensive set of wings.
- Only Zoanthropes have warp shield. Not even Tyrants can take it.
- Adrenal glands have changed and there'sonly one type.
- 'Fexes can't take an extra wound, a better save, or greater toughness. And they cost LOTS more.
- All mines are now of one type, but are now worth buying as a swarm.
- Old One Eye is a special character again.
- Feeder Tendrils no longer exist; they're superceded by ubiquitous Scything Talons, which are now VERY good
- Warriors are troops, Tyrants cost > 200 points, carnifexes > 150 minimum, broodlords are optional Genestealer Sergeants and not HQ.
Other than just the Mycetic Spore, there's a whole bunch of neat new units to try out... taking a look through should give you more and better ideas than any advice I can give.