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 Post subject: Chapter Approved 2017
PostPosted: Wed Nov 08, 2017 8:50 am 
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Little One

Joined: Tue Nov 24, 2009 4:44 pm
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Location: Winnipeg, Manitoba, Canada
Slatted for Christmas 2017 will have rules for Genestealer Cult along with every faction that has yet to get an codex announcement thus far. Is there anything you guys are expecting to see in it, I personally would like to see something like the Hive Fleet rules for them but that is more likely going to be a "wait for a codex release".
http://natfka.blogspot.ca/2017/11/chapt ... ng-in.html

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 Post subject: Re: Chapter Approved 2017
PostPosted: Wed Nov 08, 2017 9:05 am 
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Big One
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It sounds like we will have faction rules (which are what the hive fleet rules are).

Faction Rules for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlquins, Imperial Knights, Necrons, Orks, Space Wolves, Tau Empire, and Thousand Sons.

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 Post subject: Re: Chapter Approved 2017
PostPosted: Wed Nov 08, 2017 7:55 pm 
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Little One

Joined: Tue Nov 24, 2009 4:44 pm
Posts: 114
Location: Winnipeg, Manitoba, Canada
xsquidz wrote:
It sounds like we will have faction rules (which are what the hive fleet rules are).

Faction Rules for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlquins, Imperial Knights, Necrons, Orks, Space Wolves, Tau Empire, and Thousand Sons.


See not sure if it means <faction> or just rules for the armies in general like "Brood Brothers". Also, I wonder if this will replace the Indexes...

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 Post subject: Re: Chapter Approved 2017
PostPosted: Fri Nov 10, 2017 5:49 pm 
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Little One

Joined: Tue Nov 24, 2009 4:44 pm
Posts: 114
Location: Winnipeg, Manitoba, Canada
Rumored Genestealer Cult updates

Quote:
Genestealer Cults
Warlord Trait- friendly infantry units can do a Heroic Intervention within 6"
Relic- +1 strength to friendly infantry unit within 6"
Stratagems
1. 1CP end of movement phase, remove a infantry unit from the board that is more than 6" from enemy models. At the end of the next movement phase, return it to the board using Cult Ambush
2. 1CP before rolling on cult ambush table, roll 2 dice instead of 1 and choose the result. A Primus may roll 3 dice instead.


http://natfka.blogspot.ca/2017/11/chapt ... watch.html

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 Post subject: Re: Chapter Approved 2017
PostPosted: Mon Nov 20, 2017 8:09 pm 
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Little One

Joined: Tue Nov 24, 2009 4:44 pm
Posts: 114
Location: Winnipeg, Manitoba, Canada
Pre-orders will be up next week and will be going for £ 20.00. There will also be 24 new missions in the book (including six Stronghold Assault and six Planetstrike missions).

https://www.warhammer-community.com/201 ... w-varnish/
http://natfka.blogspot.ca/2017/11/this- ... apter.html
https://www.warhammer-community.com/201 ... ge-post-3/

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 Post subject: Re: Chapter Approved 2017
PostPosted: Tue Nov 21, 2017 10:34 am 
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Monstrosity
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It would be great if they'd throw in rules for the colossal monstrous creatures in there. I'd love to have official rules for a Dom.

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 Post subject: Re: Chapter Approved 2017
PostPosted: Tue Nov 21, 2017 2:12 pm 
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Little One

Joined: Tue Nov 24, 2009 4:44 pm
Posts: 114
Location: Winnipeg, Manitoba, Canada
Snapdragon wrote:
It would be great if they'd throw in rules for the colossal monstrous creatures in there. I'd love to have official rules for a Dom.


I'd be fine with MC design rules. I want Malefactors to come back. :(

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 Post subject: Re: Chapter Approved 2017
PostPosted: Tue Nov 21, 2017 11:12 pm 
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Mawloc Prime
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sac_ld wrote:

I'd be fine with MC design rules. I want Malefactors to come back. :(

I really want to redesign my long range quadruple spore mine launching TMC I created back in 3rd.... I called her Hyo (Japanese for hail). I've got a half a dozen mucolid mines and like 50 spore mines... gotta do something with them.

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 Post subject: Re: Chapter Approved 2017
PostPosted: Wed Nov 22, 2017 1:20 am 
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Zoatibix
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HiveFleetOda wrote:
I really want to redesign my long range quadruple spore mine launching TMC I created back in 3rd.... I called her Hyo (Japanese for hail). I've got a half a dozen mucolid mines and like 50 spore mines... gotta do something with them.


Well, it looks hopeful that we will be able to do things like this:

https://www.warhammer-community.com/2017/11/18/get-ready-chapter-approved-nov-18gw-homepage-post-3/

Quote:
What’s best about these rules is that they’re just guidelines, aimed at providing a strong base for you to build on with conversions of your own. The beauty of open play is the variety and experimentation it allows, and perhaps you could apply these rules to Predators or even Tyranid bio-beasts.


:)

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 Post subject: Re: Chapter Approved 2017
PostPosted: Wed Nov 22, 2017 1:28 pm 
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Biotitan
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I hope we can make some custom beasts... I really don't know what to do with my partly build tyranid knight...

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 Post subject: Re: Chapter Approved 2017
PostPosted: Sat Nov 25, 2017 2:39 pm 
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Zoatibix
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Bah! Looks like we're not getting to design our own beasties at all, and in fact no-one's getting to play except people who use land raiders...

http://www.belloflostsouls.net/2017/11/ ... tents.html

:(

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 Post subject: Re: Chapter Approved 2017
PostPosted: Sun Nov 26, 2017 1:12 am 
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Little One
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Apperently, the malanthrope will get 50 points more expensive than it is now.

I did expect a price increase on that bugger, but not by that much.

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 Post subject: Re: Chapter Approved 2017
PostPosted: Sun Nov 26, 2017 10:45 am 
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Little One

Joined: Tue Nov 24, 2009 4:44 pm
Posts: 114
Location: Winnipeg, Manitoba, Canada
Faeit 212 has leaks of all the point changes on their blog in case anyone wanted to see them before the book comes out. No link since they are leaks, I'm sure you can find it easily enough.

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