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Warpshadow.com • View topic - Yaleopolis - my WIP urban terrain.


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 Post subject: Yaleopolis - my WIP urban terrain.
PostPosted: Sat Aug 07, 2010 9:12 pm 
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Hi fellow Warpshadowians,
I've made enough progress on my Cities of Death terrain set to not be embarrassed to show it. They may be imperial buildings, but take heart as they are all in ruins (and the inhabitants dragged off the the digestion pools :P ).

The first building I wanted was copied straight out of the CoD book. I just kinda liked it. Once it was done I realised it looked quite like a mausoleum, so I based it as such.




Yale's hard won lessons in CoD terrain building #1. Use darker base colours. As much as I like this building, the grey is too light for the highlights to really show.

The next building I made was a small ruined manufactorum. And I wanted to try something different with the colours.





Yale's hard won lessons in CoD terrain building #2. What ever you do, don't try to ink a building to black. :P I got the colour I wanted eventually, but it took an entire bottle of Brazen Brass and almost as much Black Ink. Both of those are discontinued and I'll never replace them, and I could have gotten a similar effect with a black spray undercoat and brass drybrush for 90% less time and paint cost. :wink:

Yale's hard won lessons in CoD terrain building #3. Plan your buildings. I like the shape of this piece, but with all the inside corners I could have made 2 similar size terrain pieces with the same parts.

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Sat Aug 07, 2010 11:11 pm 
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Cant wait to see all the buildings together! Also, what is that cute little stompa thing in the back of the first picture? xP

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Sun Aug 08, 2010 2:02 am 
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That last pic you appear to have in infestation of marines...
Should get that seen to before they start breeding

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Sun Aug 08, 2010 3:15 am 
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I think you did well on the manufactorum Yale. Might be you used a lot of walls to make those inside corners, but damn, do they look sweet!

Sometimes you just need to use a bit more material to get that really neat look.

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Sun Aug 08, 2010 9:14 pm 
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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Sun Aug 08, 2010 9:23 pm 
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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Sun Aug 08, 2010 10:09 pm 
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Electrical utilities like transformers are usually fenced in with gravel bedding.



http://www.terna.it/Portals/0/Immagini/ ... 3U1424.JPG

3rd one looks like wild grass patches, and some steel beams laying around.


*eye spies more potato stompah and some crazy looking flyrant.. oh dang its just a dragon lol.. or is it... aaaaaaaa brainz splode*

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Mon Aug 09, 2010 9:32 am 
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hi yaleling,

those buildings look really good. a really nice detail is the tiled floor inside of the first building.

i wonder why you needed that much ink. are those the new or the old ones??

i only know the old ones and for doing buildings i always thin them down pretty much and than it works very good without to much ink used. but i don´t know about the new ones.
and of course, use the biggest brush u can find. this will make inking buildings much faster.

on thing that could be improved are the connection between walls and base. it looks like the walls are just sat upon the floors, i miss some dirt, rubble and stuff that is built up on the lowest past of the walls.
nothing really big, but it will add to the whole look of it.

seeya harald

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Mon Aug 09, 2010 4:56 pm 
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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Tue Aug 10, 2010 2:55 am 
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I love the buildings! After playing on some boards with actual scenery the other day (rather than a collection of mugs and bowls) I have a new appreciation for how much a good building adds to the game.

I also like your gant... I feel like he's giving us a tour!


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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Tue Aug 10, 2010 8:13 am 
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Rubble at the base of the walls was something I noticed missing on my own buildings the other day too. But I'm afraid to put too much there for fear of removing area to place your models, and to mess up everything I worked on till then... I'll show it sometime when I make pics of my own buildings...

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Tue Aug 10, 2010 9:47 am 
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I'd expect much of the rubble to be collected into makeshift barricades and berms outside the footprint of the building. Although, having mounds of stuff to block doors and windows from the inside for defensive purposes would certainly make sense too.

What I find lacking in most 40K urban scenics, is furniture! Where did all the desks, chairs, tables, file cabinets, sofas, and beds go? I know that much of the dark future is supposed to be rather austere, but some work is simply better done when sitting. There should be realistic rubbish piles inside and outside the buildings that show people lived and worked there, before the fighting started. Some of Hydra's bases hint at what i'm talking about, but I've never seen a table that has these details.

Now that I think about it, I think I should make a water cooler to scale for one of my buildings.

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Wed Aug 11, 2010 4:33 am 
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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Wed Aug 11, 2010 3:25 pm 
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The problem with lots of rubble and broken furniture is that you get less and less space to place your minis in. It's awesome for looks, but less interesting terrain to interact with as it gets increasingly difficult to place your miniatures. Or at least, that's my perspective.

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 Post subject: Re: Yaleopolis - my WIP urban terrain.
PostPosted: Wed Aug 11, 2010 10:32 pm 
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Given time, combatants will shove the piles of rubble into defensive mounds that take less space, but are excellent for blocking LOS.
Look at pictures of urban warfare from WW2, and you'll see what I mean.

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