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 Post subject: Shadow War with Tyranids
PostPosted: Wed Apr 26, 2017 7:08 pm 
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Joined: Thu Dec 30, 2004 11:23 am
Posts: 2467
Location: Cumberland, Maryland
Got some nerds who want to play Shadow War Armageddon. Word on the warp is that Tyranids are actually good in Shadow War!

Anyone have any suggestions on what to run?
I'm a Shadow War virgin....

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I Spent 90% of My Money on Women and Warhammer. The Rest I Wasted....

 Post subject: Re: Shadow War with Tyranids
PostPosted: Wed May 31, 2017 12:21 pm 

Joined: Tue Nov 24, 2009 4:44 pm
Posts: 97
Location: Winnipeg, Manitoba, Canada
I think Tyranids are the strongest Kill Team in Shadow War: Armageddon. I've been playing weekly at a FLGS (I'm playing Harlequins) and and Tyranids are near impossible to stop. The're main drawback is they cost ALOT of points. When you first build a kill team you must have 1 Tyranid Alpha at 250 points and then you pick a minimum of 2 more to a maximum of 4 other models (all of them are warriors, no gaunts and genestealers are special operatives for Genestealer Cult only). Now you can take a maximum of 2 Specialists (Tyanid Gun-Beast) @225 points per model no more than 1/2 your kill team can be New Recruits (Tyranid New-Spawn) @175 points and you can take any number of Troopers (Tyranid Warriors) @ 200 points each (max of 5 if your kill team leader dies and only buy troopers). After every game you get 100 points and 1 promethium to work with, unlike most armies your 100 points can not buy replacement troopers so you want to get as many good units at the start as possible cause hitting the 200/300 point lottery is not something you want to rely on.

My suggestion is Tyranid Alpha With Adrenal Glands and extra Pair of Scything Talons (270 points); 2 Tyranid Gun-Beasts, one with a pair of Spinefists, the other with a Deathspitter (250 and 270 points respectively); and a Tyranid Warrior with extra pair of scything Talons (210 points) as your first 4 models (total 1000 points). After a game I would spend a promethium (gives you a one time bonus of 100 points) to buy one Tyranid New-Spawn unless you hit the lottery, then immediately buy a Tyranid Warrior and pimp it out as you must spend all the points on a new unit or equipping/reequipping existing units.

IMPORTANT: Points DO NOT accumulate over time, if you don't spend them all you LOSE THE REMAINDER.

After that it comes down to what up grades you want to work towards and buy them as time passes.

Now lets talk about Special Operatives. For one game you can have a Ravener, Zoanthrope or Tyranid Prime show up if you spend 1 promethium. They all have sweet abilities and do cool things but you don't get to keep them after the game, and they cost a promethium which you might be spending on upgrades and replacement New-Spawn if you suffer the ill fate of having a unit die.

IMPORTANT: DO NOT let the Tyranid Alpha get into a situation where it can get badly hurt. If it dies it CAN NOT be replaced.

That's about it, Tyranid Warrior Kill Teams are super survivable (3 wounds each rather than 1 that most armies have); hard to pin; can stand up from pinning better than anyone in the game; and are immune to Fear, Terror, and Disarm.

Hive Fleet Giwakwa
Great Chenoo (Genestealer Cult)

 Post subject: Re: Shadow War with Tyranids
PostPosted: Wed May 31, 2017 11:25 pm 
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Joined: Sat Oct 06, 2007 3:34 pm
Posts: 336
Location: Vancouver, Canada
I just put together a roster for a nid kill team, and while my initial instinct is to have more bodies over equipment, I eventually wound up with the following:

Alpha with Rending Claws, Deathspitter, Extended Chitin (335)

Warrior with Scything Talons, Rending Claws, Acid Blood, Extended Chitin (260)

Gun-Beast with Scything Talons, Venom Cannon, Extended Chitin (405) - inspired by this.

Thoughts from the floor? :)

Hive Fleet Manticore
So many bugs to paint and play with, so little time...

 Post subject: Re: Shadow War with Tyranids
PostPosted: Sat Jun 10, 2017 9:49 am 
Little One
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Joined: Thu Nov 15, 2007 11:49 pm
Posts: 122
Location: cincinnati, OH
i started with ranged focused squad when i first got the book but upon starting a campaign i switched to pure melee with a an alpha and two warriors. I armed them with lash-whip and boneswords and bought extended chitin, after 2 games won my alpha now has a movement of 7 my warriors 6 and the alpha now has a pair of boneswords to back up his bonesword lash whip combo. they absolutely murder anything they touch in close combat and now have flesh hooks to get at pesky snipers hiding in hard to reach places

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