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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Fri Jan 07, 2011 8:35 am 
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Medium One
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That sounds abslolutely facinating! :twisted:
I'll be waiting to see this idead developed.

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Mon Jun 06, 2011 6:05 am 
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Lictor
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Whoops. I just love how you used the lichen on the inside of the wrecked Hive !

Gotta use that idea...............

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Sun May 06, 2012 12:43 am 
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Great Devourer
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Woo! My tyranid terrain is 90% done now. Here are the first shots of it on the newly painted 6x4 table mat.
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All there is left to do is some work on the forests and 1 token ruin.

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Sun May 06, 2012 12:55 am 
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The Red Terror
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Looks great my friend, definately funkadelic, and gives me a 2nd edition vibe all around. Glad you've essentially completed it! Next is your Ork pieces? :lol:

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Sun May 06, 2012 11:01 am 
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Biotitan
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Where did you get the 'Capillary Tower'??

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Sun May 06, 2012 4:37 pm 
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Mystery - That part of the terrain piece is a complete scratch build. It is card board, masking tape and a whole lot of hot glue. The cardboard was destined for recycling anyhow so it was free. I used about 10m of masking tape and 7 sticks of glue. So all told around $1.30 worth of materials. :wink:

Hive Node - Orks don't deserve terrain!
More seriously I need to paint enough orks to field a full army (no matter how much fun making ork terrain would be). And the tyranids are the only army I am over the top addicted to enough to make a dedicated terrain set for them.

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Wed May 09, 2012 1:10 am 
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Medium One
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Well, you must be one proud gentleman to have created such great scenery out of scratch.

Thumbs up on that board; it's looking great! (b~_^)b

@ HiveNode - I totally get that 2nd ed vibe! :D

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Thu May 10, 2012 8:46 pm 
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Thanks ianuchu, I'm pretty pleased with how it is turning out too. :)

I thought I'd explain a bit about the forests. They are about to go through some tyrannoforming soon (I'm looking forward to that) and while I'll freely admit that don't look anything like as nice as the Citadel trees or Dusty Foxes beautiful ones, I made them to solve the 5th edition line of sight problem* at some expense of looking good.
I loved how area terrain worked in 4th ed. Forests and ruins blocked line of sight to everything beyond them creating 'dead ground' that couldn't be seen. I have an infantryman's love of dead ground and I think it makes for a more interesting game. Especially for tyranids as it allow you to close with the enemy unmolested from certain angles. So I've just used big opaque tree like outlines running through the centre of the forests to block line of sight and potentially give a monstrous creature either the 50% hidden it needs for a cover save or hide it entirely. I reckon that makes for a more realistic and fun game. :wink:

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(*Yes - I'm fully aware that we are in the closing months of 5th edition. But I started this ages ago and by gum I was going to finish it!)

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Sun May 13, 2012 3:30 am 
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Medium One
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Well, I must say they don't look bad at all. I've always had the problem with the GW trees that they look like a mixture of oaks and savana trees, so I never really liked them, but that forest looks very effective as a piece of terrain.

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Sun May 13, 2012 10:43 am 
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Biotitan
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GW's Jungle Trees look like Dr. Seuss designed them!

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Sun May 13, 2012 3:57 pm 
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Little One

Joined: Thu Jan 15, 2009 8:51 am
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I think these look awesome mate. I'm a big fan of this 'modular' style terrain where you can move around parts of, and add extras to, the piece as needed.

Also, good call on the LOS issue - my own trees are a huge problem in this regard and my bugs are often blasted off the swamp table due to a lack of protective 'walls'.
You've given me an idea of how I can reuse some of my older foliage to recreate what you've done here :)


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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Tue Feb 17, 2015 10:48 pm 
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I got motivated to make some ruins out of the left over parts from two shrine of the aquilla sets. Really this was just an excuse to make something that fitted around the capillary towers I was practising sculpting on. :wink:
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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Wed Feb 18, 2015 7:48 am 
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Big One
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Looks great, what are you using for basic shape?
Are those plastic cactus?

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 Post subject: Re: Splinter Fleet Yale starts tyranoforming
PostPosted: Wed Feb 18, 2015 4:14 pm 
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They were the bottom pieces of 2 bunches of artificial flowers I had laying around the house.

If I were making them today, I'd make them from scratch. This was just to give some really dated terrain and some left over bits a new lease on life. :wink:

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