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 Post subject: Potential Tyranid "Decurion" Rules
PostPosted: Mon Nov 16, 2015 11:39 pm 
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Joined: Mon Feb 16, 2009 2:32 am
Posts: 2048
Location: Los Angeles
With the continued advent of "Decurion" style detachments coming out for new codexes of late, I thought we might theorize what special rules might apply to our own.

Here is my suggestion on what rules should apply.

Walls in the Warp
Enemy models with the Psyker special rule within 12" of a model with the Shadows in the Warp special rule subtract 2 from all dice rolled when attempting to cast Psychic Powers.

Hive Network
All units with the Synapse Creature special rule add 12" to their Synapse Range.

And for fun, here's what I think would be required for the Core:
  • 3 units of Termagants or Hormagaunts in any combination
  • 1 unit of Tyranid Warriors
  • 1 Tyranid Prime
  • 1 unit of Carnifexes

I do think Shadows in the Warp won't get any changes from what it is now, which is why I believe we'll get a perk vs Psychic Powers through the "Decurion" detachment.

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