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 Post subject: Need rules for a conversion
PostPosted: Thu Apr 30, 2015 2:30 pm 
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Biomass

Joined: Mon Nov 28, 2011 2:46 am
Posts: 18
I just bashed these critters together and now that one is done I hoped the collective would help put rules to the new species. I recall reading the fluff for Hive Guard when it was new last codex and thought to myself, "Why would the hive mind only arm an organism that's supposed to stand around and do nothing with such an obviously useful, and powerful, weapon?" So with a healthy dose of velociraptor, I cooked this up.
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WIP 2nd one
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The idea was a brood of fast Tyranids that could run up the flanks of an enemy and with it's smaller Impaler Cannon variant, give pesky light armour and transports the stink eye before getting blown to pieces (being a realist here). Rules wise, the solution would be a ravener stat line with a bumped cost for a powerful ranged weapon but that's really boring. So I humbly ask you, Hive Mind, to spice it up a bit so I can use them in a game so I can stop pretending land speeders and rhinos just don't exist when I play a game.


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 Post subject: Re: Need rules for a conversion
PostPosted: Sun May 10, 2015 4:35 pm 
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Broodling
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Joined: Wed Aug 13, 2014 9:46 am
Posts: 58
Location: Germany (BW)
Miniwarriors. Cute! (b~_^)b

As for rules, maybe something between a termagaunt and a warrior?
Do you sees those as something that require or generate Synapse?

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 Post subject: Re: Need rules for a conversion
PostPosted: Mon May 11, 2015 12:42 am 
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Deathleaper
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Joined: Mon Mar 05, 2012 3:25 pm
Posts: 186
Gaunt primes? Terma and Horma variants? Synapse would be tricky. Having synapse might be a bit powerful. How about providing the same Tyranid Prime function of + ws/bs to their brood when under Synapse?


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 Post subject: Re: Need rules for a conversion
PostPosted: Mon May 11, 2015 6:16 pm 
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Hatchling
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Joined: Mon Dec 22, 2014 3:08 am
Posts: 43
Location: MD, USA
Ooh if we are doing gaunt primes or alpha gaunts what about improving their instinctive behavior results while it lives because it instinctively takes charge of the pack and prevents them from eating each other and such.
Edit: sorry that doesn't help with your mobile impaler brood idea. I just got excited when someone mentioned beefed up gaunts.

Edit continued:
Ok so what if we gave them horrible health and toughness and the like and instead put all that biomass into getting them where they need to be to fire those impalers. Get them some extra move speed or a run shoot run sort of thing. If hive guards are the armoured up defensive snipers these guys will be the mobile offensive snipers.


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 Post subject: Re: Need rules for a conversion
PostPosted: Mon May 11, 2015 8:06 pm 
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Great Devourer
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Joined: Fri Sep 30, 2005 5:39 am
Posts: 5676
Location: Canberra, Australia
Okay, I'll take a stab at it Levon.

'The raptor is a sub-genus of the warrior. Much like the ravenor and the shrike the raptor sacrifices much of the warriors heavy chitin plating for speed. Yet the raptor has a more specialised role than either of those - hunting
vehicles at range.'

I guess I see her as a hive guard that gives up strength and armour to dash forward with the gaunts.

Raptor WS:4 BS:3 S:4 T:4 W:3 I:4 A:2 LD:6 SV:5+
Type: Infantry
Weapons and Biomorphs:
Scything talons (pg 63) and Impaler (see below)
Instinctive Behaviour (Hunt) (pg38) Bounding Leap (pg 42)

Impaler: Range 18" S8 AP4 Assault 2, Homing, Ignores Cover

I figure that's a start. I'm not sure about the points, but I figure brood size of 1-3 is reasonable. I'm also not sure the S8 and/or the Assault 2 on a critter that is more likely to achieve flank or rear shots on vehicles than the Hive Guard can.
Feel free to add to, modify, or outright ignore this. ;)

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 Post subject: Re: Need rules for a conversion
PostPosted: Tue May 12, 2015 2:03 am 
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Biotitan
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Joined: Mon Feb 16, 2009 2:32 am
Posts: 2039
Location: Los Angeles
My humble attempt at rules:

Raptor (35pts)
WS:4 BS:3 S:4 T:4 W:3 I:4 A:2 Ld:7 Sv:5+
Type: Infantry

Weapons and Biomorphs:
  • Scything Talons (p.63)
  • Shockcannon (p.64)

Special Rules:
  • Instinctive Behavior (Hunt)
  • Move Through Cover
  • Shadow Node
    Based on a cross between the Hive Guard and Warrior, Raptors maintain a closer than normal touch to the Hive Mind than its other instinctive brethren.
    If a friendly Tyranid unit with the Shadow in the Warp rule is within 12" of a model from this unit, that model gains Shadow in the Warp. This rule is immediately lost as soon as this model moves outside of the friendly unit's Shadow in the Warp range.

Options:
  • May include up to two additional Raptors: 35 pts/model
  • Any model may replace its Scything Talons with Rending Claws: 5 pts/model
  • The unit may take any of the following biomorphs:
    - Toxin Sacs: 3 pts/model
    - Adrenal Glands: 5 pts/model


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 Post subject: Re: Need rules for a conversion
PostPosted: Fri May 15, 2015 12:57 am 
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Biomass

Joined: Mon Nov 28, 2011 2:46 am
Posts: 18
I like the contributions. I was more imagining it as an instinctive creature like the ravener, made from the same stock as a warrior, but not worth putting the brain mass into a simple point and click weapon.

I'm going to think out loud now that there's ideas on the page. The statlines are on par with what I imagined and you guys brought up really good options.
-Bounding Leap is spot on for representing it's speed. I was thinking beast, but I think that nails it.
-Taking rending claws is a clever way to use it's speed for trying to strip that last hull point off a pesky vehicle or desperately tying up a walker so it can't bog down a more useful unit. Didn't even think of that. Kudos.
-The gun. It's kind of tricky to keep balanced. Knocking six inches off it's range is what I imagined at first but possibly putting it to strength 7 might be the answer. Should the Shock Cannon be an option? Should that weapon be modified as well? Pondering continues on this topic.
-Shadow node. While not what I had in mind for this critter, is a good rule that could make for a neat support bug. You should keep that one in mind.

Points wise, if the weapon were kept S8 I'd say 35-40 points sounds fair. Puts it firmly in the realm of glass cannon material, but not so overpriced it's going to hurt when it gets mowed down after it blows up a transport.

So in my mind (blatant copy paste):

'The raptor is a sub-genus of the warrior. Sacrificing a typical Tyranid warrior's heavy chitin plating for speed, the raptor sprints forward on powerful rear legs to fire salvos of living ammunition capable of destroying vehicles.'

Raptor 35 pts
WS:4 BS:3 S:4 T:4 W:3 I:4 A:2 LD:6 SV:5+
Type: Infantry

Weapons and Biomorphs:
Scything talons (pg 63)
Impaler (see below)

Impaler: Range 18" S8 AP4 Assault 2, Homing, Ignores Cover

Special Rules:
Instinctive Behaviour (Hunt) (pg38)
Bounding Leap (pg 42)

Options:
May include up to two additional Raptors: 35 pts/model
Any model may replace its Scything Talons with Rending Claws: 5 pts/model
Any model may replace its Impaler for Shock Cannon: 10 pts/model
The unit may take any of the following biomorphs:
- Toxin Sacs: 3 pts/model
- Adrenal Glands: 5 pts/model


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