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 Post subject: Hive Node's Bestiary (05/09/2012)
PostPosted: Tue Sep 07, 2010 12:35 pm 
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The Red Terror
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Joined: Mon Mar 06, 2006 9:07 pm
Posts: 2145
Location: Fort McMurray, Alberta, Canada
Hello everyone,

I've decided to make a condensed post where I can link to the rulesets I've updated/made, this is to stop me from filling up the entire front page of the divergent evolutions forum when I decided to update my rulesets en masse. This will also help other members as you won't have to search through 4+ pages for rules.

Codex Entries

Apocalypse Datasheets
  • Eyrie: [color=#FF0000]Updated 09/07/2010; lowered BS to 3; added and edited fluff; put into 5th edition format.
  • Hierothrope: Updated 09/07/2010; lowered to BS 3; added and edited fluff; put into 5th edition format.
  • The Horror of Megyre
  • Hydraphant
  • Interfector: Added 02/10/2011
  • Kalikos: Updated 03/08/2011; added and edited fluff; put into 5th edition format.
  • Magma Corer
  • Nautiloid: Updated 03/08/2011; added and edited fluff; removed flesh hooks; removed "living cover" rule; put into 5th edition format.
  • Viciator: Updated 03/09/2011; added and edited fluff; removed "Agile"; edited "Acid Maw"; edited "Brainleech Hive"; put into 5th edition format.
  • Wraith

Apocalypse Formations

Expansions and Additional Rules


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 Post subject: Re: Hive Node's Bestiary:
PostPosted: Tue Sep 07, 2010 4:08 pm 
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Norn Queen wut can has cookie
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Joined: Wed Jun 22, 2005 6:11 am
Posts: 2262
Location: the Netherlands
This is handy :)

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 Post subject: Re: Hive Node's Bestiary
PostPosted: Fri Dec 10, 2010 8:01 am 
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Hydraphant
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Joined: Tue Nov 08, 2005 4:18 am
Posts: 2692
Location: Germany/Hive Node Dortmund
Made sticky... this just too good to drop out of sight :)

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"Okay, Gir. Our mission begins now. Let us rain some DOOM down upon the filthy heads of that DOOMED enemys."

"I'm gona sing the DOOM-song now: DOOm, DOOOMDOOOOOM,DOM, DOOOOOHM,DOOM...."


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 Post subject: Re: Hive Node's Bestiary
PostPosted: Fri Dec 10, 2010 9:42 am 
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Harpy
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Joined: Sun Jan 30, 2005 6:17 pm
Posts: 2255
Location: San Diego, California, USA
@Hydra: beat me to it!

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 Post subject: Re: Hive Node's Bestiary
PostPosted: Wed Mar 09, 2011 11:06 pm 
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The Red Terror
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Joined: Mon Mar 06, 2006 9:07 pm
Posts: 2145
Location: Fort McMurray, Alberta, Canada
Thanks a lot you guys. I saw a poster on another forum that was saying that he didn't understand why people even bothered making homebrew rules because it was unlikely they'd even see play outside if friendly matches, and that even then it was unlikely.

I do it because I enjoy it, as I like the idea of "completeness" with having most discribed Tyranids with a ruleset. I also like being creative, so inventing new Tyranids to fill niches is a good outlet for that without too much time/materials involvement.

Anyway, I updated the rules for the Nautiloid, Viciator, Kalikos and Malefactor. I'll probably be doing some others over the next few days as well.

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Bestiary


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