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 Post subject: Re: Warpshadow Competition 6 - Swarm Diversity
PostPosted: Sun Jun 26, 2011 10:58 pm 
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Little One
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Joined: Fri Sep 11, 2009 6:10 pm
Posts: 204
Location: Victoria BC Canada
i hadnt considered this contest for me... but there was a question on the first page that wasnt answered.

can a brood of 5 ymgarl stealers count?

do the models have to be 100% finished? due to the canada post strike, i cant get the last of the heads i need for my ymgarls...


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 Post subject: Re: Warpshadow Competition 6 - Swarm Diversity
PostPosted: Sun Jun 26, 2011 11:12 pm 
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The Red Terror
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Posts: 2145
Location: Fort McMurray, Alberta, Canada
Technically Ymgarl Genestealers don't count, but there is no reason you can't make some cool shape-shifting Genestealers ;)

Also, sorry, but the models have to be complete :/ Canada Post Lock-outs are starting to get to me too.

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 Post subject: Re: Warpshadow Competition 6 - Swarm Diversity
PostPosted: Mon Jun 27, 2011 10:17 pm 
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Little One
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Joined: Fri Sep 11, 2009 6:10 pm
Posts: 204
Location: Victoria BC Canada
well, im out then.


oh well. maybe next comp.


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 Post subject: Re: Warpshadow Competition 6 - Swarm Diversity
PostPosted: Thu Jun 30, 2011 5:11 pm 
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Biotitan
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Joined: Tue Jul 15, 2008 12:39 am
Posts: 2106
Location: Stratford ON
I will post the fluffy before the photos are ready. I am just waiting for the wash on the bases to dry

HF Cicada, when it was a splinter, crashed onto a Deathword. Only a few ships and the Norn Queens vessel survived. There they encountered a strange group of Orks, and if the Queen was to survive and rebuild the fleet, they had to devour these Orks and whatever else they could on this planet.

As the two forces collided, some new strains of Tyranid were developed to take out as many Orks as possible, while staying alive themselves to converse biomass. One of these strains was an elite genus of Termagaunt specially designed to combat Orks. The Orks called these new gaunts "two 'eaded dakka bugs" They appear to be of the Termagant genus, with some genes of the Hormagaunt mixed in for a speed boost. They have a massive devourer symbiote grown into their chest cavities, and to the Orks, they thought it was a second head! The Queen noticed the Orks uneasiness with the gaunts appearance, so she did alter the symbiote to make it look like a second head. The gaunts middle set of legs are grown into this symbiote, while their main upper arms are used for stability, speed and to claw at any Orks if they should be caught in close combat. These gaunts prefer hit and run tactics and are usualy lead by a larger "dakka bug" mutant with synapse capability (I will be making this count as tyranid prime later). Should the leader bug be slain, the lesser bugs tend to lurk away until another synapse creature contacts them. A new leader will be instantly grown to bring the squad back to full potential.

Blarg, cant log into my gallery account, I will post them here for now ><. 12 in total, 4 painted, rest nakkids. I didnt have the time to paint them all.

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 Post subject: Re: Warpshadow Competition 6 - Swarm Diversity
PostPosted: Thu Jun 30, 2011 8:40 pm 
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Biomass
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Joined: Wed Jun 15, 2011 1:58 pm
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Hope its not too late to submit my brood of Nids, just finished them today...

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 Post subject: Re: Warpshadow Competition 6 - Swarm Diversity
PostPosted: Thu Jun 30, 2011 9:05 pm 
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Biomass
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Joined: Wed Jun 15, 2011 1:58 pm
Posts: 3
Here are the links to my Crittters...

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 Post subject: Re: Warpshadow Competition 6 - Swarm Diversity
PostPosted: Thu Jun 30, 2011 11:18 pm 
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Monstrosity
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Joined: Wed Feb 20, 2008 7:19 pm
Posts: 1541
Location: Auckland, New Zealand
My Gallery has a Shrike folder...
Admittedly they're only under coated at this stage but the Boneswords only arrived yesterday.

http://album.warpshadow.com/v/HiveFleetdjHg/FA/Shrikes/

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