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What contest theme would you like to do?
Ghosts of the Brood II: The Swarmlord 16%  16%  [ 11 ]
Ghosts of the Brood II: Doom of Malan'tai 31%  31%  [ 21 ]
Non-combatants 31%  31%  [ 21 ]
Tyrannofex 21%  21%  [ 14 ]
Total votes : 67
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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Tue May 25, 2010 1:15 pm 
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The Red Terror
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OBJECTION!

Allow me to interject here; in an ideal world, yes I would like everyone to create a brand-new model from scratch that has never been seen on the board before. But since people have real money constraints, and real time constraints this can't be done. Especially when the model in question is a unique creature that yoou can only have one of, people aren't just going to rush in and make another one to use.

So yes, I will allow models that have been posted on the board before. Just try and take some new pictures with a plain background, and good lighting, so we can see it in all of its glory. Also, if you haven't finished it, I suggest you do that, apply a fresh coat of paint and make it look spiffy.

Now time for work.

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Tue May 25, 2010 7:38 pm 
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at the risk of asking a redundant question, just to be clear... any models submitted must be unique and not in the current dex.... at least as far as non-combatants go?


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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Tue May 25, 2010 9:37 pm 
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I'd prefer to do something that can be used in-game. I never would have built my Tervigon if it weren't for the contest (well, I'd probably be still building it) and I certainly wouldn't have built the Parasite if it weren't for the contest either. That's why I'd like to see the Tyranid Prime as the subject of the next contest. It's smaller so it doesn't represent a huge investment of money or time, and it's a commonly used model. Doom would be my second choice, it isn't used as often and is better on paper than it is in the game, but it would be a very fun build.

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 8:01 am 
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Unfortunately Primes aren't on the docket for Contest 4.
Maybe for Contest 5?

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 11:05 am 
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The Red Terror
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Yes I'll definately put them up there for the 5th contest. Unfortunately they didn't even cross my mind when I made the poll, or else I would've put them up.

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 12:19 pm 
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Biotitan
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Shoggoth wrote:
I'd prefer to do something that can be used in-game.


If it ends up non combatants, I am thinking either terrain or objective markers. Dunno if we can do dangerous terrain though... since those critters would have some defense mechanism. Would be a good contest to crank out some of the floral based tyranid structures.

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 12:21 pm 
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Dangerous terrain would work, since it is not actively (well mostly) hunting out prey.

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 12:22 pm 
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Hive Node wrote:
Dangerous terrain would work, since it is not actively (well mostly) hunting out prey.


Yay! Defiantly got my idea for non combatants then, which I hope wins. These tyranid mushroom things I have in mind don't hunt, they just spray spines at any threat. I already have a DoM and Swarmlord, and I don't have the $ to start a T-Fex.

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 3:03 pm 
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Hive Node wrote:
Dangerous terrain would work, since it is not actively (well mostly) hunting out prey.


And some kind of turret could work?
(like an organic column with a twin-linked bio-cannon)

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 8:32 pm 
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Could a Mycetic spore be classified as a non combatant?

As far as actual combat goes it's unique in it's ability to not move once it enters play, and it's more of a utility than a proper unit.

That's what I would like to do if we go non combatant...

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Wed May 26, 2010 11:05 pm 
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djHg wrote:
Could a Mycetic spore be classified as a non combatant?

As far as actual combat goes it's unique in it's ability to not move once it enters play, and it's more of a utility than a proper unit.

That's what I would like to do if we go non combatant...


I just got this picture in my head of a chocolate covered strawberry falling from space xD /Off topic and now I want chocolate covered strawberries to nom :<

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Thu May 27, 2010 12:15 am 
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Since a non-combatant is a pretty generic term, I will define it now.

I would like to stay away from choices in the codex, such as Hive Guard, or Tervigons, since they fulfill an active role in a Tyranid army. I will allow Mycetic Spores though, as they cover a more broad spectrum, and aren't really an active participant in an army. The same goes for other types of tyranid structures and flora (though I'd like to stay away from these as much as possible, in order to save them for another terrain contest or something, but I can't stop you).

Things that would be classified as non-combatants are organisms that form a defensive or supportive role in a Hive Fleet. This could be anything from the Teleporter worms used to get from one place to another on a Hive Ship ( :shock: ), to the Scataphagoid beetles that clean the respiratory tracts of Hive Ships. Other options would include making markers to show which thorax swarm you are using, by modelling little Electroshock grubs, shreddershard beetles or dessicator larvae. You could also make one of the ameoboid creatures that defend digestion pools, and if you want to be eccentric you could create a Narvhal ship for use in BFG. It's up to you.

What I was thinking was to make some sort of Tyranid that formed living tank traps/dragon's teeth.

Is that more clear now?

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Thu May 27, 2010 2:47 am 
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Yes, I think it was kinda confusing, as with nids, even non-combatants wil bite your leg off if you're not careful

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Thu May 27, 2010 8:57 pm 
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Crystal, Hive Node.

Glad you included Mycetic Spores as I think people could use this as an opportunity to come up with some good ones...

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 Post subject: Re: Survival of the Fittest: Warpshadow Competition 4
PostPosted: Thu May 27, 2010 9:19 pm 
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What about Carnifexes? They're basically noncombatants now.

...

On a more serious note, what about spore mines? And can we do a multitude of critters as one entry- for instance, a whole swarm of hive-ship injury sealing-and-healing bugs, much like the body's own blood system?

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