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Best Choice for Anti-Vehicle?
http://www.warpshadow.com/forum/viewtopic.php?f=36&t=17766
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Author:  Centurion [ Wed Jun 11, 2014 12:36 pm ]
Post subject:  Re: Best Choice for Anti-Vehicle?

Worth a mention for zoanthropes? While they haven't got better with the new rules (other than free dominion), their strength 10 ap 2 shots are more valuable thanks to lack of other low ap shooting and high strength in general. While they will find it harder to cast (will probably need to throw 4 dice to have a good chance of success) needing 2 or more 6s to deny the witch means the power will be less likely to be blocked by a rogue 6. I'd definitely go for a group of 3 so when you do get the power off you get three chances to hit and penetrate.

The main issue is keeping them alive. Even with the 3++ they are pretty vulnerable in mu experience. If possible keep them out of LOS first couple of turns, or at least stick them behind something scarier, like a carnifex brood. At least the models are nice and slim so it's easy enough to hide them behind tall terrain features. It's worth remembering that only one of the zoes actually 'fires' the shot, so you can usually get a nice shot while the other two are cowering behind something.

Author:  SaxonBattleBorn [ Wed Jun 11, 2014 12:51 pm ]
Post subject:  Re: Best Choice for Anti-Vehicle?

Good pont with hiding the zthropes.

Author:  HiveFleetManticore [ Wed Jun 11, 2014 7:07 pm ]
Post subject:  Re: Best Choice for Anti-Vehicle?

In addition, zoeys can now use Warp Blast and still run, so if the dice gods are kind you can engage in pseudo-Tau JSJ behaviour. :)

Author:  SaxonBattleBorn [ Wed Jun 11, 2014 8:44 pm ]
Post subject:  Re: Best Choice for Anti-Vehicle?

HiveFleetManticore wrote:
In addition, zoeys can now use Warp Blast and still run, so if the dice gods are kind you can engage in pseudo-Tau JSJ behaviour. :)

Same for a Flyrant if you roll Warp blast. Could be a situational boon.

Author:  Centurion [ Thu Jun 12, 2014 5:15 am ]
Post subject:  Re: Best Choice for Anti-Vehicle?

HiveFleetManticore wrote:
In addition, zoeys can now use Warp Blast and still run, so if the dice gods are kind you can engage in pseudo-Tau JSJ behaviour. :)


Good catch! I hadn't noticed that one, that's a lovely sneaky little move to try out...

Author:  PolishSwarm [ Sat Feb 21, 2015 9:23 am ]
Post subject:  Re: Best Choice for Anti-Vehicle?

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