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Warpshadow.com • View topic - It's game time


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 Post subject: It's game time
PostPosted: Thu Nov 30, 2017 1:37 am 
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Big One

Joined: Mon Oct 10, 2011 11:01 am
Posts: 595
Location: Glens Falls NY
Ok so this weekend I have a game at a game shop I just started visiting against a opponent I have never played or met and the only thing I Know about his army is "Emperor's Children". Unless this is a ultramarine chapter I never heard of, it leaves possibility of a combination of opponents. I'm placing my money it's a Papa Smurf list.


Ok so the game is 2k and I wanted to bring my best and utility's.

++ Battalion Detachment +3CP (Tyranids) [111 PL, 1871pts] ++

+ No Force Org Slot +

Discipline: Hive Mind

Hive Fleet: Kraken

Power: Smite

+ HQ +

Old One Eye [10 PL, 200pts]: Monstrous Scything Talons

The Swarmlord [15 PL, 300pts]

+ Troops +

Hormagaunts [9 PL, 125pts]: 25x Hormagaunt

Hormagaunts [9 PL, 130pts]: 26x Hormagaunt

Termagants [9 PL, 88pts]: 22x Termagant (Fleshborer)

Termagants [9 PL, 88pts]: 22x Termagant (Fleshborer)

+ Elites +

Deathleaper [5 PL, 90pts]: Rending Claws

Lictor [2 PL, 45pts]: Flesh Hooks, Rending Claws

Lictor [2 PL, 45pts]: Flesh Hooks, Rending Claws

+ Heavy Support +

Carnifexes [12 PL, 186pts]
. Carnifex: 2x Monstrous Scything Talons, Bio-plasma, Bone Mace
. Carnifex: 2x Monstrous Scything Talons, Bio-plasma, Bone Mace

Exocrine [11 PL, 216pts]

+ Flyer +

Harpy [9 PL, 179pts]: 2x Stranglethorn Cannon, Stinger Salvo

Harpy [9 PL, 179pts]: 2x Stranglethorn Cannon, Stinger Salvo

++ Fortification Network (Tyranids) [7 PL, 129pts] ++

+ No Force Org Slot +

Hive Fleet: Kraken

+ Fortification +

Sporocyst [7 PL, 129pts]: 5x Barbed Strangler

++ Total: [118 PL, 2000pts] ++

Created with

So the idea I came up with is using kraken adaption for a early game mobility. Sporocycst and harpies are going to start with spore mines and maybe do some damage, exocrine will be lobbing shots center feild trying to prioritize mech and terminators. The carnifex are support for OOE who should be Overkill in combination. I took a odd number of Gant and gaunts because the values evened out and still gave me 4x troops. Hopefully I can pair one shooting troop with it's melee counter part to over whelm infantry trying to push in. The lictor's are intended to work as a team and regain some extra command points as they hunt characters, so intentionally I'm expecting to leave them in reserve's until a couple of units are weak enough for them to clean up. And ofcourse Swarm Lord himself, in true battle for steel ridge fashion, is primarily bait and to manipulate gaunts/Gant into positions ideal for isolating his characters.

Yes I did take inspiration from the fluff but it all, in theory, works. I wanted kraken for it's mobility since it's mostly a foot slogging list. But can't help but wonder if the full blown behemoth list would be better just for it's strategem <brute Force>. I intend to burn most of my command points turns one and two for Early board control.


Thoughts ideas schemes?

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Such beautiful name with a dark secret. Welcome to the nightmare that is HIVE FLEET LAMIA!


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 Post subject: Re: It's game time
PostPosted: Thu Nov 30, 2017 11:31 pm 
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Biotitan
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Joined: Mon Feb 16, 2009 2:32 am
Posts: 2048
Location: Los Angeles


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 Post subject: Re: It's game time
PostPosted: Fri Dec 01, 2017 2:01 am 
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Big One

Joined: Mon Oct 10, 2011 11:01 am
Posts: 595
Location: Glens Falls NY
The biovores I'm limited to just 2 models at the time. Proxy from a harpie to a crone is one thing but a biovoreis a bit more distinctive. But otherwise I'm going to have a a revamp with your suggestions. Think the carnifex aren't screamer killers was a points cost so a little shuffling should fix. And I know kraken benefits from AG alot but I tend to think it's wasted after the initial turn. Once everything is literally within 12" of everything seems like the mobility is wasted. I favor kraken for it's re charge bonus. Hence the Gant/gaunt combo. Can't shoot during fall back but a nearby unit can.

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