[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4752: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
Warpshadow.com • View topic - Conventional Wisdom for Lists in 5th Ed.


Warpshadow.com

An unofficial discussion board dedicated to the Tyranids of Warhammer 40,000 (tm Games Workshop)
It is currently Wed Jun 03, 2020 7:33 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject:
PostPosted: Mon Jan 25, 2010 11:07 pm 
Offline
Monstrosity
User avatar

Joined: Wed Dec 28, 2005 12:32 am
Posts: 1251
Location: Bossier City, Louisiana

_________________
That which does not kill us, makes us stronger. Even that which does kill us, makes us stronger.
We are the ripper, the terror, the slasher. We are the teeth in the darkness!
Hive Fleet: Devourer
Space Marines... It's what's for dinner!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 04, 2010 2:55 pm 
Offline
Biomass

Joined: Mon Feb 02, 2009 11:06 pm
Posts: 4


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 04, 2010 3:48 pm 
Offline
Biotitan
User avatar

Joined: Sun Jul 24, 2005 6:44 am
Posts: 2427
Location: Germany Trier
the whole thread is based on the old codex ;) I dont have the time to go over everything from the new dex.

_________________
Warpshadow Gallery:

CoolMiniOrNot Gallery:

5th Dimension Blog:


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 05, 2010 2:19 am 
Offline
Medium One
User avatar

Joined: Wed Oct 14, 2009 7:49 pm
Posts: 352
Location: Salem, Oregon, USA
I used Horms then too.. One of my finest moments was when my broodlord's retinue got vaped by a Demolisher, and he was left standing in the crater. A 30 strong unit of Horms who had been caught one stinking inch outside Synapse fled to him, and he joined them, proceeding to purge the whole board, albeit at his slow as hell, non-fleet pace... 8-) :lol:

_________________
No, No... i LIKE Space Marines...
I just couldn't eat a whole one.....


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 05, 2010 3:24 pm 
Offline
Biomass

Joined: Fri Jan 23, 2009 3:54 pm
Posts: 14


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 05, 2010 7:21 pm 
Offline
Biotitan
User avatar

Joined: Sun Jul 24, 2005 6:44 am
Posts: 2427
Location: Germany Trier

_________________
Warpshadow Gallery:

CoolMiniOrNot Gallery:

5th Dimension Blog:


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Sun Feb 21, 2010 2:17 pm 
Offline
Biomass

Joined: Fri Jan 23, 2009 3:54 pm
Posts: 14
Temporary i will not play with my tyranids.
I had so many lost game, with this new kodex.


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Sun Feb 21, 2010 5:31 pm 
Offline
Deathgaunt
User avatar

Joined: Sun Aug 15, 2004 5:53 pm
Posts: 286
Location: Chicago IL, USA
There are a few things that I've noticed from my games using the new codex, allow me to share them with you and feel free to agree/disagree.

Firstly, adrenal glands and toxin sacs are an extremely useful option for many of the choices in the new codex (adrenal gland offers +1 S and I when charging, toxin sacs cause everything to wound on a 4+). In general, adrenal glands will enhance any codex option that can take them, but I find they are most useful when used to increase a unit's "to wound" roll to around a 4+ or even a 3+ in some situations, or to increase initiative enough to strike first.

Likewise, toxin sacs are a great way to take down high-toughness elite enemy units (commanders, nightbringers, wraithlords, avatar, etc) since they wound EVERYTHING on a 4+. When combined with units that can shell out large numbers of shooting attacks each turn, you'll find that even hard elite units will begin to fail saves and fall. The only issue is that against many standard units granting +1S and auto-wounds on 4+ are essentially the same, but by spending those extra points on the units that can benefit form these upgrades the most (termagants, hormagaunts, gargoyles, stealers), the power of a lot of lists increases a lot against high-toughness lists.

Also, the increased power of many of oru psychic attacks and psychic special rules has given us a lot more variability when used properly. Paroxysm and Catalyst are wonderful, and the deathleaper's special rule can be really fierce against many armies. S10 Ap1 lances are nothing to sneeze at either, but it is crucial to either protect your psychic units (zoans especially) or use enough of them to force your opponent to split fire. Mycetic spores and Mawlocs are very useful, as the confusion and number of targets they can present to the opponent can be an extremely viable tactic. A lot of people have been hating on the Mawloc, but the fact is that this thing can arrive (dolling out S6 AP2 hits to all under the template where it arrives), open up a hole for further reserves to arrive from, and then disappear and do the same thing the next turn. That is a tactic that can't be overlooked, while they aren't rock hard in combat in and of themselves, they certainly aren't easy to take down either with 6W, T6, and a 3+ save.

Horde units (hormies and termies) are still as good as they ever were, even so much as they were in 3rd edition if you ask me. Hormagaunts with glands and sacs charge with S4 I6 A3 (with re-rolls on to-hit rolls of 1) and wound on a 4+ regardless of the target. What this means is that we wound on a 3+ against T4 (marines), a 2+ for anything less, and a 4+ for everything else (T5, T6, T7...). Termagants with fleshborers wound anything with T4 or higher on a 4+ (thats 50% of the time). When you consider the size of most units of hormies and termies (usually 16-30), that's a huge amount of wounds to roll for! While the standard gaunt isn't superb in its own right, when used correctly and when built with a specific purpose in mind, they can collectively make or break a game in many cases.

Just as an example, my units of 16 hormagaunts are rolling 48 attacks on the charge (if I can get them all in combat) that automatically wound on a 4+. On top of that, they attack first! On average when rolling 48 attacks, 24 should hit on a 4+ against marines, 12 of which should wound; with marines having a 3+ save, in an average round of combat I'll be killing 4 marines before they even get a chance to strike back- which is enough to force morale checks on most enemies (though marines are fearless).

That's my $.02 for the day; let me know if you agree? I think this is a good way to build up another guide for Nids- each of us has our own area of knowledge within our lists, if we can combine that into one document (cough HERE! cough) we can quickly compile a great collection of advice :)

Neutrophile

_________________



8th edition Warhammer Fantasy:
Warriors of Chaos: 13-4
Lizardmen: 6-2

7th edition Warhammer 40k
Dark Eldar/Eldar Allies: 4-1
Tyranids: 3-1


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Tue Feb 23, 2010 3:41 pm 
Offline
Biomass

Joined: Fri Jan 23, 2009 3:54 pm
Posts: 14
I think some point you are wrong.

When you charge marines(or any other unit, modells) they are most of the time in cover.
We do not have flesh hook(frag grenade) so they will hit you first, even you have i6.

Mawlock, unfortunately, in my country, they not allowed me to use mawlock as long as faq/errata not clear it up , how to use correctly.(i can not put onto the modell/unit mawlock)

You metioned t6 sv3, when you are facing tournament armys , you will see within one turn they can shoot down 2 of this mawlock very easily.


I used warriros and power fist/power claw instantly killed every round in close combat 2-3 warriors.

Low toughnes(instant death), no flesh hook, overcosted modells.


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Tue Feb 23, 2010 4:18 pm 
Offline
Little One

Joined: Mon Nov 09, 2009 10:41 pm
Posts: 102
Location: NY, USA

_________________
Most epic moment:Lone Guardsmen charging into a squad of terminators, and killing two of them.


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Thu Feb 25, 2010 10:44 am 
Offline
Deathgaunt
User avatar

Joined: Sun Aug 15, 2004 5:53 pm
Posts: 286
Location: Chicago IL, USA
The rules don't take into account "what most people will bring to a tournament army" or "how most people will use their units in cover"; as far as the rules go, in theory I6 is fantastic, and in theory the mawloc is a serious monster- while EVERY unit in every army has its bane, T6 W6 3+SV is seriously good compared to most nids (and most other close combat options in other armies as well). It might die, but mine have been taking their points back in every game I've played before being shot down on turn 3 or so.

_________________



8th edition Warhammer Fantasy:
Warriors of Chaos: 13-4
Lizardmen: 6-2

7th edition Warhammer 40k
Dark Eldar/Eldar Allies: 4-1
Tyranids: 3-1


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Sun Jun 20, 2010 3:36 am 
Offline
Little One
User avatar

Joined: Sat Jul 07, 2007 6:30 am
Posts: 189
Location: In a backwards part of a galactic backwater...
Apologies for the thread necro (sorta..) Can we either unsticky this or change the title to say that it's for the old codex? Just wasted some time until I got to the "HQ: Broodlord" entry and went "Heeeey now" ;)

Viperion


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Sun Jun 20, 2010 7:40 am 
Offline
Norn Queen wut can has cookie
User avatar

Joined: Wed Jun 22, 2005 6:11 am
Posts: 2262
Location: the Netherlands
at least the latter part is about 5th edition. I'll try and find some time soon to sort out which part is still about 4th and split it up. (or another mod, if they find the time before me)

_________________




Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Tue Mar 29, 2011 9:51 pm 
Offline
Broodling

Joined: Mon Mar 28, 2011 6:39 pm
Posts: 63
Location: Southern Utah


Top
 Profile  
 
 Post subject: Re: Conventional Wisdom for Lists in 5th Ed.
PostPosted: Wed Mar 30, 2011 12:43 am 
Offline
Great Devourer
User avatar

Joined: Fri Sep 30, 2005 5:39 am
Posts: 5676
Location: Canberra, Australia

_________________
"I know you may find the Tyranids physically repellent to look at but believe you me, you don't want to let them out of your sight." Hojan Storall Technomagos of the Adeptus Mechanicus

http://album.warpshadow.com/v/Yaleling/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

Web Design for Warpshadow.com by SMIS Ltd.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group