Warpshadow.com
http://www.warpshadow.com/forum/

New Tyranid Draft FAQ is out
http://www.warpshadow.com/forum/viewtopic.php?f=22&t=49263
Page 1 of 1

Author:  xsquidz [ Wed Aug 03, 2016 12:04 pm ]
Post subject:  New Tyranid Draft FAQ is out

Its not great news... Mawlocs can be used on invisible things which is nice but the cult is listed as AOC instead of BB which makes them much weaker IMO.

Another nail in the coffin from GW for the nids and their ally. :(

Author:  vonny [ Wed Aug 03, 2016 6:20 pm ]
Post subject:  Re: New Tyranid Draft FAQ is out

There's more. Units re-entering the field after they get recycled through formation rules (endless swarm, sporefield, that formation with gargoyles). Gargoyle venom + toxin sacs... we're still not doing too great

Author:  xsquidz [ Wed Aug 03, 2016 7:31 pm ]
Post subject:  Re: New Tyranid Draft FAQ is out

vonny wrote:
There's more. Units re-entering the field after they get recycled through formation rules (endless swarm, sporefield, that formation with gargoyles). Gargoyle venom + toxin sacs... we're still not doing too great


I feel like a genestealer cult book must be coming out soon... and that will make things better, zomg I hope.

Author:  vonny [ Thu Aug 04, 2016 1:02 pm ]
Post subject:  Re: New Tyranid Draft FAQ is out

I just hope the next codex makes good on the promise of "every unit viable"

Author:  xsquidz [ Thu Aug 04, 2016 2:06 pm ]
Post subject:  Re: New Tyranid Draft FAQ is out

I re-costed the entire nid codex in 30 minutes lol (I have played 100's of games so I hope/feel/think I was fair and did not make them OP). I sent it to a few people to review and then I want to send it to GW lol. Then if they just fix/update some of the special abilities they could have it out soon!

I would love to post it here but I can't because it includes points costs, before and after...

Author:  DigestedFotoGuy [ Fri Aug 05, 2016 1:33 am ]
Post subject:  Re: New Tyranid Draft FAQ is out

Regarding the Trygon Tunnel: BOOOOOOOOOOOOOOOOOOOO, that is so stupid. Let us be able to put units in reserve specifically for the tunnel. It's just a waste of ink and paper to have that rule around. Has anyone ever really used it in a game?

Author:  xsquidz [ Fri Aug 05, 2016 7:10 am ]
Post subject:  Re: New Tyranid Draft FAQ is out

DigestedFotoGuy wrote:
Regarding the Trygon Tunnel: BOOOOOOOOOOOOOOOOOOOO, that is so stupid. Let us be able to put units in reserve specifically for the tunnel. It's just a waste of ink and paper to have that rule around. Has anyone ever really used it in a game?


I've tried it with the endless swarm but it added very little, used it like once or twice...

Author:  vonny [ Fri Aug 05, 2016 5:47 pm ]
Post subject:  Re: New Tyranid Draft FAQ is out

aww, that was like the only way I could see it beig slightly viable

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/