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Tank Shock vs Spores
http://www.warpshadow.com/forum/viewtopic.php?f=22&t=18495
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Author:  HiveFleetOda [ Sat Oct 17, 2015 11:15 am ]
Post subject:  Tank Shock vs Spores

So when someone Tank Shocks a spore mine or a mucloid spore.... as both are fearless, they autopass the Morale roll.

Then, do they just explode? It is a melee attack-ish, per se in a round about fashion, right?

Does just the one allowed to stay behind explode or do they all explode and increase the blast damage?

Author:  Tropic Thunder [ Sun Oct 18, 2015 1:27 am ]
Post subject:  Re: Tank Shock vs Spores

As they're Fearless, they have a choice:
  • Move a minimum distance to get out of the way of the Tank Shock
  • One of them in the unit does a Death & Glory and explodes during I10

If you do the latter, you don't get the benefit of bumping up the strength at all because only one model can do Death & Glory. If you don't want to do this then the entire unit just scoots over to let the tank pass through.

Author:  HiveFleetOda [ Sun Oct 18, 2015 4:19 am ]
Post subject:  Re: Tank Shock vs Spores

So you would get to explode? Okay.

But if one model of the unit explodes, you still remove the whole unit. At no point in death or glory does the model staying behind every become a separate unit.

Author:  Tropic Thunder [ Sun Oct 18, 2015 11:21 am ]
Post subject:  Re: Tank Shock vs Spores

Reading over the rules for exploding it appears that there's a disconnect between Death or Glory and how the cluster operates. For one, the entire unit does not attack in close combat.

Death or Glory states:
p.92 wrote:
If a unit that has been attacked by Tank Shock passes its Morale check, one of its models in the vehicle's path can stand and attempt to destroy it rather than move out of the way (potentially a rather suicidal thing to do). The model nominated for this heroic duty makes a single attack against the incoming Tank... The attack can be either a shot from a weapon carried by the modell, or a single close combat attack using any weapon carried, including grenades. Whatever form it takes, the attack hits automatically. Resolve the hit against the vehicle's front armor (even ifusing a close combat attack) a, and immediately apply any damage results....


And the rules for Floating Death in the Tyranid Codex:
Tyranids, p.65 wrote:
...Spore Mines do not attack in close combat. Instead, at the Initiative 10 step, the entire cluster detonates! To resolve this, center the large blast mmarker over any one of the unit's spore Mines. Every other unit (friend or foe) under the blast marker suffers a number of hits equal to the number of its models under the blast marker....


There are two issues here. The first is that Spore Mines cannot attack. If they cannot attack, one could argue by RAW that it cannot Death or Glory. Conversely, Death or Glory states that one model attacks, but the Floating Death states the entire cluster detonates. Either way there's a conflict.

The one rule that isn't conflicting in the least is the fact that the Spore Mine Cluster is Fearless. Erring on the side of caution and avoid an argument, I would recommend just getting out of the way if the cluster is Tank Shocked.

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