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 Post subject: Spore minds and Mucolid spores.
PostPosted: Sun Sep 13, 2015 8:02 pm 
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Big One
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Joined: Sun Feb 05, 2012 10:13 pm
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Location: London, Ontario, Canada
In an older nid codex I think you HAD to deepstrike the spore mines but as far as I can tell you don't need to do that in the current book? Just want to make sure I am right on that before I plan a strategy around leaving mucolids on the table to start the game.

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 Post subject: Re: Spore minds and Mucolid spores.
PostPosted: Sun Sep 13, 2015 10:32 pm 
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Mawloc Prime
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They both can deep strike but they do not have to deep strike now.

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 Post subject: Re: Spore minds and Mucolid spores.
PostPosted: Mon Sep 14, 2015 7:55 am 
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Big One
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Location: London, Ontario, Canada
Yeah, I thought so just wanted to make sure I wasn't missing something. It just gives tyranids an option to almost null deploy if we wanted to and if we are facing the right army. Just deploy 2-4 mucolids in ruins to start the game and nothing else. They can be a pain to kill because of their number of wounds and shrouding.

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5000 Eldar
5500 Marines

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