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 Post subject: Catalyst - Run/Run?
PostPosted: Mon Jan 13, 2014 2:28 pm 
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Deathleaper
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Joined: Mon Mar 05, 2012 3:25 pm
Posts: 187
Onslaught allows a unit to shoot after running. Can a unit thus Run/Run since a run replaces shooting? Is this legal?

If so.. this makes Hormagaunts amazing as they can benefit from bounding leap TWICE.


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 Post subject: Re: Catalyst - Run/Run?
PostPosted: Mon Jan 13, 2014 2:48 pm 
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Broodling
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Joined: Wed Dec 04, 2013 4:31 pm
Posts: 65
Location: Finland
I don't think so. Onslaught allow you run then shoot. You got run move. You got shooting.(but hormagaunts cannot shoot) I don't believe that you can change that. I will change my shooting to running and my running to shooting. No I don't think so.

But that was good idea. Maybe there is some other way to buff hormagaunts moving. (b~_^)b
I don't ruin this but I can't see that happen.

Whoops I didn't remember powers names :oops: I want my codex fast or I will forget all about Nids.

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 Post subject: Re: Catalyst - Run/Run?
PostPosted: Mon Jan 13, 2014 3:19 pm 
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Biotitan
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Location: Cumberland, Maryland
Dang Craftworld Eldar got the power we were supposed to get!

Run then Shoot
OR
Shoot then Run !

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 Post subject: Re: Catalyst - Run/Run?
PostPosted: Mon Jan 13, 2014 4:19 pm 
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Biotitan
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Joined: Mon Feb 16, 2009 2:32 am
Posts: 2048
Location: Los Angeles
Actually, I think it makes sense for Tyranids to only be able to run then shoot.

Transporting myself into the mind of an Onslaughted Tyranid with a gun:

"Runrunrunrunrun... Uh, oh, yeah! Shoot." :mrgreen:


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